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<channel>
	<title>Pinkjoint</title>
	
	<link>http://www.pinkjoint.com</link>
	<description>the only pink is in the name, and also the colours.</description>
	<pubDate>Thu, 20 Nov 2008 10:33:29 +0000</pubDate>
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	<language>en</language>
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		<title>Fake Crowd Noise on Supermodel Finale?</title>
		<link>http://www.pinkjoint.com/spongbo/223/fake-crowd-noise-on-supermodel-finale/</link>
		<comments>http://www.pinkjoint.com/spongbo/223/fake-crowd-noise-on-supermodel-finale/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 10:33:29 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/?p=223</guid>
		<description><![CDATA[Something completely, utterly annoying to me is the overdubbing of crowd noise.
I picked it quickly on Public Image Limited&#8217;s &#8220;live&#8221; version of Rise (on one EP or another), and watching the Make Me A Supermodel finale on 7 tool me back.
Crowd shots showed happy clappers. But some signature &#8220;whooping&#8221; was happening for every person. Everyone [...]]]></description>
			<content:encoded><![CDATA[<p>Something completely, utterly annoying to me is the overdubbing of crowd noise.</p>
<p>I picked it quickly on Public Image Limited&#8217;s &#8220;live&#8221; version of Rise (on one EP or another), and watching the Make Me A Supermodel finale on 7 tool me back.</p>
<p>Crowd shots showed happy clappers. But some signature &#8220;whooping&#8221; was happening for every person. Everyone got the same level of crowd noise. And in none of the shots did it appear that the crowd was as impassioned as the whooping might imply.</p>
<p>So, Channel 7, shame on you. I reckon it was overdubbed, I reckon it was rorted, and I reckon it&#8217;s sad that you did that, assuming I&#8217;m right.</p>
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		<item>
		<title>Searching for my old Quake 3 CD</title>
		<link>http://www.pinkjoint.com/shifty/221/searching-for-my-old-quake-3-cd/</link>
		<comments>http://www.pinkjoint.com/shifty/221/searching-for-my-old-quake-3-cd/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 09:56:16 +0000</pubDate>
		<dc:creator>Shifty</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[quake]]></category>

		<category><![CDATA[simpsons]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/shifty/221/searching-for-my-old-quake-3-cd/</guid>
		<description><![CDATA[

]]></description>
			<content:encoded><![CDATA[<p align="center">
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		<title>Armed Assault (that’s ArmA, kids) 1.11 Beta Patch out now</title>
		<link>http://www.pinkjoint.com/spongbo/218/arma-111-beta-patch-out-now/</link>
		<comments>http://www.pinkjoint.com/spongbo/218/arma-111-beta-patch-out-now/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 15:20:28 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/spongbo/218/arma-111-beta-patch-out-now/</guid>
		<description><![CDATA[I mentioned a beta patch before, and now it&#8217;s here!
1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES

Fixed compatibility issues with Vista x64 platform 


Voice over net and multiplayer related fixes and improvements 


Fixed Out Of Memory problems caused by exhausting 32b virtual address space 


Significant optimizations with large view distances 


AI bridge pathfinding much improved [...]]]></description>
			<content:encoded><![CDATA[<p>I mentioned a beta patch <a href="http://www.pinkjoint.com/spongbo/217/armed-assault-112-due-soon-and-should-fix-the-3gb-problem/">before</a>, and now it&#8217;s <a href="http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11">here</a>!</p>
<blockquote><h5>1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES</h5>
<ul>
<li>Fixed compatibility issues with Vista x64 platform </li>
</ul>
<ul>
<li>Voice over net and multiplayer related fixes and improvements </li>
</ul>
<ul>
<li>Fixed Out Of Memory problems caused by exhausting 32b virtual address space </li>
</ul>
<ul>
<li>Significant optimizations with large view distances </li>
</ul>
<ul>
<li>AI bridge pathfinding much improved </li>
</ul>
<ul>
<li>Fixed some bugs in the AI target recognition both visually and aurally </li>
</ul>
<ul>
<li>Improved airplane turn dynamics simulation (including improved rudder simulation) </li>
</ul>
<ul>
<li>Fixed clipping issues with 16:9 or TrippleHead displays </li>
</ul>
<p>&#160;</p>
</blockquote>
<p>Performance was pretty good (as in, I haven&#8217;t seen it that good before) when I tried it out on Vista X64 just then - and best of all, no need to dual-boot any more just to play it!</p>
<p>Thanks for the beta, back in a few weeks of playtesting.</p>
<p>(I noticed that trying to adjust the Y axis mouse sensitivity slider didn&#8217;t really work properly, but the X was OK&#8230; just me?)</p>
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		<title>Armed Assault 1.12 due "soon", and should fix the &gt;3GB problem</title>
		<link>http://www.pinkjoint.com/spongbo/217/armed-assault-112-due-soon-and-should-fix-the-3gb-problem/</link>
		<comments>http://www.pinkjoint.com/spongbo/217/armed-assault-112-due-soon-and-should-fix-the-3gb-problem/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 15:00:01 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/spongbo/217/armed-assault-112-due-soon-and-should-fix-the-3gb-problem/</guid>
		<description><![CDATA[Since upgrading to a Vista x64 box with 4GB RAM, I&#8217;ve been unable to play Armed Assault. Well, not with, what&#8217;s the word? Oh, right, visible graphics.
Sure, you can limit your total memory to &#60;=3GB via BCDEDIT and reboot every single time you want to play the game, but, um, that&#8217;s not the best user [...]]]></description>
			<content:encoded><![CDATA[<p>Since upgrading to a Vista x64 box with 4GB RAM, I&#8217;ve been unable to play Armed Assault. Well, not with, what&#8217;s the word? Oh, right, visible <a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=68;t=62503;hl=vista">graphics</a>.</p>
<p>Sure, you can limit your total memory to &lt;=3GB via BCDEDIT and reboot <em>every single time</em> you want to play the game, but, um, that&#8217;s <em>not the best user experience</em>.</p>
<p>A post to the Flashpoint1985 <a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=4ce4b50effe6e4682be94a98e2a2d3bc;act=SF;f=68">Armed Assault Troubleshooting forum</a> (which seems to get indexed by precisely zero search engines, doesn&#8217;t support RSS feeds and is generally a pain in the bum to use) <a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a5c4a708d2ede86ca549519f753adc34;act=ST;f=68;t=71991">suggests that the upcoming patch</a> (1.12, I think was mentioned somewhere, but whatever; as long as it works (1.09 beta doesn&#8217;t)) will fix that.</p>
<p>Now where&#8217;s the damn patch!? It&#8217;s coming up on a year and a half since release, and still no Vista support. Lift your game, folks!</p>
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		<title>No Formula One game from EA in 2008 then.</title>
		<link>http://www.pinkjoint.com/spongbo/216/no-formula-one-game-from-ea-in-2008-then/</link>
		<comments>http://www.pinkjoint.com/spongbo/216/no-formula-one-game-from-ea-in-2008-then/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 14:46:55 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/spongbo/216/no-formula-one-game-from-ea-in-2008-then/</guid>
		<description><![CDATA[In a post dated March 18, Peter Moore (formerly of Microsoft Xbox fame, now an EA VP) notes:
Formula One - This seems to be a popular question, and it seems many of our fans in Europe are interested in our thoughts about the game license. This one is simple. I am personally a huge fan, [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://forums.ea.com/mboards/thread.jspa?threadID=342845&amp;tstart=0">post dated March 18, Peter Moore</a> (formerly of Microsoft Xbox fame, now an EA VP) notes:</p>
<blockquote><p>Formula One - This seems to be a popular question, and it seems many of our fans in Europe are interested in our thoughts about the game license. <strong>This one is simple</strong>. I am personally a huge fan, having grown up worshipping such great drivers as Graham Hill, Jim Clark, Jackie Stewart and James Hunt. The excitement that Lewis Hamilton has brought to the sport, and its vast global appeal, make it <strong>an appealing game license, but as of right now it is not available</strong>. <strong>Maybe in a few years the situation will change</strong>, but until then we fully respect the rights <strong>held by our partners at Sony</strong>.</p>
</blockquote>
<p>Which is a gigantic pain in the arse, after rumours that EA had bought a Lewis Hamilton endorsement for 5 million quid.</p>
<p>Might have to go get a PS3 if the Formula One license is going to linger with them for much longer.</p>
<p>(Guess there&#8217;s always <a href="http://www.rfactor.net/">RFactor</a> in the meantime - the best $50 I&#8217;ve spent on a racing game in a long time).</p>
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		<title>The Kimi Raikkonen Drinking Game</title>
		<link>http://www.pinkjoint.com/spongbo/213/the-kimi-raikonnen-drinking-game/</link>
		<comments>http://www.pinkjoint.com/spongbo/213/the-kimi-raikonnen-drinking-game/#comments</comments>
		<pubDate>Sun, 08 Jul 2007 15:25:11 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/index.php/archives/software/games/the-kimi-raikonnen-drinking-game/</guid>
		<description><![CDATA[After the race itself, my favourite&#160;part of any Formula One race is getting smashed while Kimi gives his press interviews.
Here&#8217;s how to play along with me:
So, when Kimi:
Plays with the microphone: have a shot
Picks his nose: a double shot;
Picks his nose, inspects the picking, then somehow disposes of it (or returns it): go the triple [...]]]></description>
			<content:encoded><![CDATA[<p>After the race itself, my favourite&nbsp;part of any Formula One race is getting smashed while Kimi gives his press interviews.</p>
<p>Here&#8217;s how to play along with me:</p>
<p>So, when Kimi:</p>
<p><strong>Plays with the microphone</strong>: have a shot</p>
<p><strong>Picks his nose</strong>: a double shot;</p>
<p><strong>Picks his nose, inspects the picking, then somehow disposes of it (or returns it)</strong>: go the triple shot!</p>
<p><strong>Looks like he&#8217;s going to pick his nose but ends up rubbing his cheek or pulling his ear:</strong> look like you&#8217;re going to have a shot, but have another drink instead.</p>
<p>My theory is that the better&nbsp;his result, the drunker you&#8217;ll get after a race.</p>
<p>(I always thought it was spelt Raikonnen, but seems I was just drunk at the time)</p>
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		<title>Armed Assault 1.08 (finally) out</title>
		<link>http://www.pinkjoint.com/spongbo/212/armed-assault-108-finally-out/</link>
		<comments>http://www.pinkjoint.com/spongbo/212/armed-assault-108-finally-out/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 14:05:07 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/index.php/archives/software/games/armed-assault-108-finally-out/</guid>
		<description><![CDATA[Yep, it&#8217;s been three months since the last ArmA update, and we&#8217;re hoping this one fixes the crashing under Windows Vista.
I wasn&#8217;t game to try the early betas, as one of the side effects was mentioned as being a Sprocket reactivation. I&#8217;m wary enough of Sprocket without wanting to lose an activation for a weirdo [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, it&#8217;s been three months since the last ArmA update, and we&#8217;re hoping this one fixes the crashing under Windows Vista.</p>
<p>I wasn&#8217;t game to try the early betas, as one of the side effects was mentioned as being a Sprocket reactivation. I&#8217;m wary enough of Sprocket without wanting to lose an activation for a weirdo beta patch, so 1.08&#8217;s the update I&#8217;m going for.</p>
<p>It should bring rough parity to all worldwide versions of ArmA, except where special content was created for a particular publisher. They should all be bug-compatible though!</p>
<p>Details and download links here:</p>
<p><a title="http://community.bistudio.com/wiki/ArmA:_Patch_v.1.08" href="http://community.bistudio.com/wiki/ArmA:_Patch_v.1.08">http://community.bistudio.com/wiki/ArmA:_Patch_v.1.08</a></p>
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		<title>STALKER a week later…</title>
		<link>http://www.pinkjoint.com/spongbo/211/stalker-a-week-later/</link>
		<comments>http://www.pinkjoint.com/spongbo/211/stalker-a-week-later/#comments</comments>
		<pubDate>Wed, 09 May 2007 13:42:02 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Software]]></category>

		<category><![CDATA[Vista]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/index.php/archives/software/games/stalker-a-week-later/</guid>
		<description><![CDATA[Well, I&#8217;m very happy to report that the&#160;Stalker crashes were fixed under Vista x64&#160;- completely -&#160;by marking the executable as LargeAddressAware. Yay!
For me, the Stalker experience has been one of two different games - the first a taut, fearful experience, when saving might actually cause the loss of progress, thus providing a powerful incentive to [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;m very happy to report that the&nbsp;<a href="http://www.pinkjoint.com/index.php/archives/software/games/the-late-late-stalker-review-stalker-crashes/">Stalker crashes were fixed under Vista x64</a>&nbsp;- completely -&nbsp;by <a href="http://www.pinkjoint.com/index.php/archives/software/games/stalker-crashes-fixed/">marking the executable as LargeAddressAware</a>. Yay!</p>
<p>For me, the Stalker experience has been one of two different games - the first a taut, fearful experience, when saving might actually cause the loss of progress, thus providing a powerful incentive to stay alive at all costs, but at the same time, knowing that you were playing on borrowed time - the longer you lived, the less likely you&#8217;d be able to save later.</p>
<p>Let&#8217;s call that the &#8220;initial minigame&#8221;.</p>
<p>Once you&#8217;ve patched up&nbsp;to get that wonderful more-than-20-minute feeling,&nbsp;and&nbsp;you adapt to the Stalker model -&nbsp;and it does seem to take a good two to three hours of uninterrupted play to adapt to it - it becomes a different experience. The Zone, as they call Chernobyl&#8217;s surrounds, becomes a fascinating and&nbsp;absorbing&nbsp;area, and the game morphs from maddening too-hard shooter into a deliberately-paced role-playing shooter. An RPS, I guess.</p>
<p>Management of the items you&#8217;re carrying to keep your fatigue levels low might not sound like fun, but, well, it is. Deus Ex forced you to make tough choices about what you were carrying by volume of stuff; in Stalker, the size of the items probably won&#8217;t slow you down too much, but grab one item too many over your 50KG carrying capacity&nbsp;and you quickly become fatigued and unable to run for more than a few steps. Hit 60KG, and you&#8217;re unable to move. Time to make some tough choices - the radiation meds, or the artifacts?</p>
<p>Artifacts provide the &#8220;buffs&#8221;&nbsp;most know and love&nbsp;from regular RPGs or MMOs, and collecting and hoarding artifacts is just flat-out fun. Monsters and bandits do respawn (booo), but I&#8217;m not sure about Artifacts - hopefully so.</p>
<p>Most artifacts are useful in some way, but have a tradeoff&nbsp;- as an example, the Soul artifact (they&#8217;re all just rock-like things, it&#8217;s not someone&#8217;s soul. I think) gives you something like +600% healing per second, but reduces your armour&#8217;s bulletproofness and rupture-proofness by 10% each. Many of the artifacts swap radiation for effect, meaning that unless you find an anti-radiation artifact your experimentation will be short lived. Like you. Thankfully, radiation-eating Fireballs&nbsp;start popping up after a little exploration - at first, I was indignant and annoyed that I&#8217;d have to enable an artifact, then use a precious antiradiation&nbsp;drug and health kit&nbsp;before keeling over.</p>
<p>So, in short, I&#8217;m really liking this game. The indoor and underground areas are frequently claustrophobic and genuinely scary (so much so that I physically sigh with relief when I get back out into&nbsp;daylight (or even the&nbsp;bastard twilight that passes for&nbsp;night around these parts)&nbsp;and the countryside has a distinct character and flavour, even though it&#8217;s a radioactive wasteland.</p>
<p><em><strong>SPOILER ALERT</strong>, SKIP THIS BIT TO REMAIN VIRGINAL</em></p>
<p>The most shocking moment so far happened a few minutes ago, through a flashback I wasn&#8217;t expecting (they seem pretty sparse so far): I learned that in my past, it seems, I was&#8230; a bunny killer. That terrible secret led to me being caught by the bunnies, and my memory being wiped. But now, at the bottom of a dungeon-like laboratory, I know the awful slaughtering truth<em>.</em></p>
<p><strong><em>END OF SPOILERS</em></strong></p>
<p>Perfect? Nup&nbsp;- NPCs aren&#8217;t really a believable bunch, but they serve their purpose within the game mechanic. The text seems too large in many areas, and the &#8220;PDA&#8221;&nbsp;interface is frequently an exercise in frustration and weird design.</p>
<p>The zone is broken into &#8220;level&#8221;s in the &#8220;small maps&#8221; sense, and this is possibly the big one - my impression of Stalker from the press to this point was that it was going to be GTA-style free roaming, only with radiation - one big world, seamless, no boundaries, and so on. Just my expectation, no big deal.</p>
<p>Also, I have no idea how it&#8217;s <em>meant</em> to look, because I&#8217;ve been playing with the shader mod made by one of the Ars.Technica users. I&#8217;m considering turning it off and going back to regular shaders, but it always seems to be a case of &#8220;next time&#8221;&#8230; It looks pretty damn sweet anyway.</p>
<p>My verdict: Stalker-that-doesn&#8217;t-crash is one of the most compelling experiences I&#8217;ve had this year so far. </p>
<p><strong>Four and a half slaughtered radioactive bunnies out of five.</strong></p>
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		<title>STALKER crashes fixed?</title>
		<link>http://www.pinkjoint.com/spongbo/210/stalker-crashes-fixed/</link>
		<comments>http://www.pinkjoint.com/spongbo/210/stalker-crashes-fixed/#comments</comments>
		<pubDate>Thu, 03 May 2007 13:44:41 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/index.php/archives/software/games/stalker-crashes-fixed/</guid>
		<description><![CDATA[Since earlier this evening, I was able to play STALKER for an hour without it crashing when I tried to save !!!!!?!!!!!
I have no idea why this works, and I shudder to think what&#8217;s likely happening under the covers when this works - it&#8217;s the oddest workaround ever:
I marked the Stalker executable as Large Address [...]]]></description>
			<content:encoded><![CDATA[<p>Since earlier this evening, <em>I was able to play STALKER for an hour without it crashing when I tried to save !!!!!?!!!!!</em></p>
<p>I have no idea why this works, and I shudder to think what&#8217;s likely happening under the covers when this works - it&#8217;s the oddest workaround ever:</p>
<p>I marked the <a href="http://forums.nvidia.com/lofiversion/index.php?t31418.html">Stalker executable as Large Address Aware</a>.</p>
<p>Put precisely, I opened an SDK command prompt, then ran EDITBIN /LARGEADDRESSAWARE XR_3DA.exe in the Stalker\bin directory.</p>
<p>After doing that, I played for about an hour - the longest period ever - without it crashing.</p>
<p>I should add I&#8217;m using a 64-bit copy of Vista, and on 32-bit, you also need to bcdedit the UserVA&nbsp;to 2290, they reckon (the <a href="http://www.gsc-game.com/">GSC</a> forum doesn&#8217;t seem to be well-indexed, so I can&#8217;t find the link easily enough to post. But if you go trawl &#8220;single player bugs&#8221; in the official Stalker forums, you&#8217;ll find the threads. Eventually.)</p>
<p>Others in the same forums recommend the -noprefetch command line switch; I haven&#8217;t tried this yet, but hell, why not?</p>
<p>It looks like LAA might be the next big thing in 64-bit Vista compatibility. It&#8217;s already claimed as a panacea for Supreme Commander and others; might give it a try with Armed Assault, to see what shakes out.</p>
<p>Wonder why that works&#8230;</p>
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		<title>The Late, Late STALKER Review (S.T.A.L.K.E.R. = C.R.A.S.H.E.S.)</title>
		<link>http://www.pinkjoint.com/spongbo/209/the-late-late-stalker-review-stalker-crashes/</link>
		<comments>http://www.pinkjoint.com/spongbo/209/the-late-late-stalker-review-stalker-crashes/#comments</comments>
		<pubDate>Tue, 01 May 2007 23:41:59 +0000</pubDate>
		<dc:creator>SpongBo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.pinkjoint.com/index.php/archives/software/games/the-late-late-stalker-review-stalker-crashes/</guid>
		<description><![CDATA[S.T.A.L.K.E.R. (from here on in, just Stalker, okay?) is a game I&#8217;d love to hate more.
What crack am I smoking this week? Well, it&#8217;s like this:
Imagine, if you will, that Word crashed every fourth&#160;time you saved a document. That would be annoying. Saving is a key part of creating&#160;a document - you save at important [...]]]></description>
			<content:encoded><![CDATA[<p>S.T.A.L.K.E.R. (from here on in, just Stalker, okay?) is a game I&#8217;d love to hate more.</p>
<p>What crack am I smoking this week? Well, it&#8217;s like this:</p>
<p>Imagine, if you will, that Word crashed every fourth&nbsp;time you saved a document. That would be annoying. Saving is a key part of creating&nbsp;a document - you save at important milestones, or just to protect your work in case of a crash or failure.</p>
<p>Stalker is a very hard game, even on the easier difficulty settings. You really need to save a lot - many deaths will be caused by ineptitude, or assuming your gun is going to shoot straight, or just plain experimentation. You often try to save to consolidate your forward progress, or before trying something risky, or because if left alone long enough, it crashes to the desktop.</p>
<p>Now imagine that Stalker crashes about every fourth time you save. Imagine how frustrating and maddening that might be. Only you&#8217;re not imagining it, because it <em>actually crashes to the desktop all the goddamn time</em>.</p>
<p>Generally, I can save my progress once or twice without the game crashing, but any&nbsp;more than that and I feel truly <em>privileged</em> when the game saves and I&#8217;m not left staring at the desktop.</p>
<p>For some odd reason (possibly the glowing &#8220;look past the bugs&#8221; reviews elsewhere), I persevered through the very first zone of Stalker, but having saved games work a lot like a roulette mini-game isn&#8217;t exactly fun. </p>
<p>My&nbsp;prideful &#8220;F6&#8243; can <em>so often</em> end in screaming at the monitor (because a) the game didn&#8217;t save and b)&nbsp;I can see the Windows Start menu starting to draw itself) that I wonder whether I&#8217;ll ever want to fire the game up again.</p>
<p>But somehow, I do.</p>
<p>I&#8217;ve now spent&nbsp;24 hours with Stalker, and I can see the beauty underneath the crippled shell.</p>
<p>None of the&nbsp;elements&nbsp;seem particularly fantastic, but as a whole, when it&#8217;s not crashing, you catch a glint of brilliance that inspires you to explore just a little more, or try to finish just one more mission, try to recover one final artifact.</p>
<p>Even without the constant crashing, it&#8217;s nowhere near perfect: people move in funny ways,&nbsp;especially in combat;&nbsp;it&#8217;s hard to shoot straight; the difficulty is immense. But the immense difficulty reinforces the sense of accomplishment in getting even the simplest of encounters right. I smacked the keyboard in startled fear when I got zapped while mis-timing a particular anomaly. </p>
<p>Atmosphere is important, and Stalker pretty much nails it.</p>
<p>I just wish I could keep it running for more than forty minutes at a time.</p>
<p><strong>Initial impression</strong>: <strong>4 out of 5</strong> (minus one for a dodgy patch that didn&#8217;t actually seem to help a lot and that required all saved games be manually deleted (otherwise it would&#8230;. crash when saving!) and seemed to reduce the smoothness of my character turning, and minus one for crashing all the time).</p>
<p>Will I still be playing it tomorrow? You bet. Will I still have hair left to pull out? Possibly not&#8230;</p>
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