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	<title>Comments on: F.E.A.R. Demo Review</title>
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	<link>http://www.pinkjoint.com/spongbo/12/fear-demo-review/</link>
	<description>the only pink is in the name, and also the colours.</description>
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		<title>By: SpongBo</title>
		<link>http://www.pinkjoint.com/spongbo/12/fear-demo-review/comment-page-1/#comment-54</link>
		<dc:creator>SpongBo</dc:creator>
		<pubDate>Sat, 15 Oct 2005 04:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinkjoint.com/?p=12#comment-54</guid>
		<description>Oh, har har. It&#039;s like this: My site - *I* get to be the one using the forced humour. &quot;Did I see anything at all?&quot;. Monkey bollocks. No, wait, that *was* Far Cry.

The &quot;darkness&quot; comment that so annoyed you was a comparison to Doom 3. It&#039;s very dark. Really, really dark. It&#039;s designed so you can&#039;t see things all the time. Then they turn the lights out AGAIN! That&#039;s the point. That&#039;s called &quot;trying to be scary&quot;. Darkness == scary. Ask any game developer.

As kids have developed ever-better FPS skills, the objective is now to rob the kids of their sight to create a harder game, while increasing weapon scatter. Ask anyone, they&#039;ll tell you. For a while, FPS designers were considering hiring mercenaries to roam the streets with hot pokers, melting the eyes of kids with uber-good FPS reflexes.

Turning the gamma up to insane levels breaks my suspension of disbelief, and typically won&#039;t work anyway if the designer&#039;s done their job right.

Look, I gave the bloody demo 7 out of 10. That&#039;s not hate. That&#039;s a good game with flaws. 

I didn&#039;t mention the AI because the AI bits are hidden behind scripted pressure-point mechanics; everything has a trigger. Too much of the game relies on fore-knowledge of what&#039;s going to happen next (eg, they&#039;re expecting you to die, say &quot;wow&quot;, reload, and try the same section again). That&#039;s not good enough any more. When the AI is brought out to play, it&#039;s psychic.

Next time, I&#039;ll call it a criticism, rather than a review.</description>
		<content:encoded><![CDATA[<p>Oh, har har. It&#8217;s like this: My site &#8211; *I* get to be the one using the forced humour. &#8220;Did I see anything at all?&#8221;. Monkey bollocks. No, wait, that *was* Far Cry.</p>
<p>The &#8220;darkness&#8221; comment that so annoyed you was a comparison to Doom 3. It&#8217;s very dark. Really, really dark. It&#8217;s designed so you can&#8217;t see things all the time. Then they turn the lights out AGAIN! That&#8217;s the point. That&#8217;s called &#8220;trying to be scary&#8221;. Darkness == scary. Ask any game developer.</p>
<p>As kids have developed ever-better FPS skills, the objective is now to rob the kids of their sight to create a harder game, while increasing weapon scatter. Ask anyone, they&#8217;ll tell you. For a while, FPS designers were considering hiring mercenaries to roam the streets with hot pokers, melting the eyes of kids with uber-good FPS reflexes.</p>
<p>Turning the gamma up to insane levels breaks my suspension of disbelief, and typically won&#8217;t work anyway if the designer&#8217;s done their job right.</p>
<p>Look, I gave the bloody demo 7 out of 10. That&#8217;s not hate. That&#8217;s a good game with flaws. </p>
<p>I didn&#8217;t mention the AI because the AI bits are hidden behind scripted pressure-point mechanics; everything has a trigger. Too much of the game relies on fore-knowledge of what&#8217;s going to happen next (eg, they&#8217;re expecting you to die, say &#8220;wow&#8221;, reload, and try the same section again). That&#8217;s not good enough any more. When the AI is brought out to play, it&#8217;s psychic.</p>
<p>Next time, I&#8217;ll call it a criticism, rather than a review.</p>
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		<title>By: KiaM</title>
		<link>http://www.pinkjoint.com/spongbo/12/fear-demo-review/comment-page-1/#comment-53</link>
		<dc:creator>KiaM</dc:creator>
		<pubDate>Fri, 14 Oct 2005 12:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinkjoint.com/?p=12#comment-53</guid>
		<description>I dont want to get personal, but this is just a dumbass review. It does not say anything about the excelent AI, it does not say anything about the excelent implemented, albeit not invented bullittime. 
It doesnt say anything about the story line(and yes there was a litle story telling going on although it was just a 15 min. demo)
And it doesnt say anything at all about the mindbogling graphics!!

As you only give a good comments on the sound and music, and nigle about the game being to dark(ever heard of turning the gamma? It was just fine when I played and I turned the gamma down,.. If you want I CAN deliver good pictuters) I wonder did you see anything at all?</description>
		<content:encoded><![CDATA[<p>I dont want to get personal, but this is just a dumbass review. It does not say anything about the excelent AI, it does not say anything about the excelent implemented, albeit not invented bullittime.<br />
It doesnt say anything about the story line(and yes there was a litle story telling going on although it was just a 15 min. demo)<br />
And it doesnt say anything at all about the mindbogling graphics!!</p>
<p>As you only give a good comments on the sound and music, and nigle about the game being to dark(ever heard of turning the gamma? It was just fine when I played and I turned the gamma down,.. If you want I CAN deliver good pictuters) I wonder did you see anything at all?</p>
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