Archive for 2008


Foldershare to users: please enjoy our competitors

I just got an email from FolderShare the other day, here it is, emphasis mine:

Dear FolderShare user,
We’re contacting you to let you know what’s next for FolderShare, and to make you aware of some important changes.
In December, we plan to announce a product called Windows Live Sync. You can think of it as FolderShare 2.0. [...]

Quantum of Solace review: (just) Three Stars

I’ve been brewing over QoS for a while now, and I’m ready to render judgement.
It wasn’t a great movie. It was very nearly not even good.
Let’s see… what went wrong?
Well: Casino Royale set an impossibly high bar, is the short version.
Casino Royale delivered (for Bond) realism and authenticity in its action sequences, a compelling and mildly [...]

Fake Crowd Noise on Supermodel Finale?

Something completely, utterly annoying to me is the overdubbing of crowd noise.
I picked it quickly on Public Image Limited’s “live” version of Rise (on one EP or another), and watching the Make Me A Supermodel finale on 7 left me with a similar feeling.
Crowd shots showed happy clappers for the runway segment. But some signature [...]

Armed Assault (that’s ArmA, kids) 1.11 Beta Patch out now

I mentioned a beta patch before, and now it’s here!
1.11 HIGHLIGHTS – MAIN NEW IMPROVEMENTS AND FIXES

Fixed compatibility issues with Vista x64 platform

Voice over net and multiplayer related fixes and improvements

Fixed Out Of Memory problems caused by exhausting 32b virtual address space

Significant optimizations with large view distances

AI bridge pathfinding much improved [...]

Armed Assault 1.12 due "soon", and should fix the >3GB problem

Since upgrading to a Vista x64 box with 4GB RAM, I’ve been unable to play Armed Assault. Well, not with, what’s the word? Oh, right, visible graphics.
Sure, you can limit your total memory to <=3GB via BCDEDIT and reboot every single time you want to play the game, but, um, that’s not the best user [...]